It does not seem realistic that my companion can train their skills in fighting while being severely wounded. Or, if you level up or if you level them up or something, it would revive them. They should have at least lower prices and a crowns option. It is very realistic if the Life Fountain can revive me and heal me but not my companions. It shouldn't be that I have to wait 5 hours for my companion to revive. Do they actually take these into consideration? If we discuss this, will they lower the prices? I just hate the system in all. on wrote:I was redirected here from a KingsIsle employee in the Community Section from and email. (And yes, I have 4 backup companions, but nothing can beat Bonnie Anne! ) I honestly don't care, I just hate having to wait 4-6 hours for one companion to revive. Either lower the prices and bring crown purchases to the reviving system (at least 100-300) or just bring back the old way. I was redirected here from a KingsIsle employee in the Community Section from and email. Do full random if you miss the old days and don't give tasks to any of your crew. I'm sorry to disagree, but this is a superior way to play with your crew. I hated the old way, the old percentage guaranteed that an under leveled "weak" companion showed up ( and even if you had all the gold in the spiral, you would never be able to level them all ), you could only bench 3 which made them useless. Of course with that approach there was no need for a Miracle Mitch in the first place!įilling potion bottles is pretty expensive too.Yet when they fully promote all wounds and bed rest vanish. Now its too easy to control, no challenge here anymore. Actually made companion development strategies a major part of the game. I got used to using a lot of companions that way. Personally I prefer the way companions used to be managed (Initial release) before the major change was made. Or since its their quest, do not put them on bed rest at all, let them stay in their quest without a penalty (ie make them immune to bed rest on "their" quest only). It may be their promotion quest, but if the cost is to encourage us to use other companions, quit making decisions for us! Let us use the other companions. *One-Eyed Jack, Your Pirate101 Community Manager*ĭr Zeppers on wrote:The game shouldn't keep reviving companions without our say. If a companion is wounded, it might just be an opportunity for them to grow stronger!" "You may alternatively choose to wake your wounded companion from Bed Rest, send your wounded companion on a job to collect experience while they heal, and delve a bit deeper into your pool of companions to find another companion for your fighting crew! That’s right - companions can have a wound timer expiring while completing a job order! Advanced companions have really changed some basic strategy concepts in Pirate101 and it’s important to not overlook all you can do with them. *ding ding* A certain One-Eyed Rabbit agrees with you: Once they reach maximum, I'll probably send them Plundering instead to get some gold, but there is no reason to pay Miracle Mitch, as there are pages and pages of companions to use. Once I collect, I Belay Order and they go back to work. So, my new solution to Bed Rest is to wake them up and send them Brawlin'. Willowydream on wrote:I recently discovered that the time for a companion to go Brawlin' is only a few minutes longer than their Bed Rest timer.
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